Work Experience:
2000 2004 a52 West
Hollywood, CA
Computer Graphics Supervisor
Created high quality award winning
computer effects and animation for
TV commercials and music videos.
Responsibilities include project
estimation and bidding; project
workflow, management and
supervision; tool
scripting/programming; creation of
animation and visual effects.
1999 2000 a52, Method
Studios, Sony Pictures Los Angeles,
CA
Freelance Animator
Created animation and effects for
various TV Commercials, music videos
and motion pictures.
1993 1999 Traveling Pictures
Animation Grand Rapids, MI
Technical Director/Animator
Created animation and effects for
commercial, corporate, medical,
legal, and entertainment both as
part of a team and as stand-alone
projects. System and network
administration and troubleshooting.
Computer setup and maintenance.
Notable Projects
Nike / Magnet Commercial
A52 2004
Created CGI Dolphins, Bats, and
Geese for a commercial featuring
Lance Armstrong. Revised models and
rigged all characters. Developed bat
and geese automated behavior
animation. Setup particle pipeline
for bats. Animated bats and geese.
Color and Lighting for geese.
Cadillac / Turbulence
Superbowl Commercials
A52 2004
Setup, Animation and Lighting for
various shots featuring huge water
wakes emanating from several
vehicles.
HBO / Carnivale Main Title
Sequence
Emmy Outstanding Main Title
Design
A52 2003
Worked closely with the design team,
providing technical advice,
solutions and previsualization.
Supervised texture development.
Developed a 2D/3D transition
technique, allowing the camera to
seamlessly approach a 2 dimensional
Tarot Card surface then smoothly
enter the 3 dimensional space within
the card. Helped develop pipeline to
automate shot creation. Animated
camera in select shots.
Adidas / Slugs Commercial
Silver Clio Visual Effects
A52 2003
Modeled and Rigged the slugs for
animation. Setup animation for
various automated behavior elements
(breathing, eye-stalk motion,
sticking to surfaces). Animated Hero
slug (the jumper). Supervised and
finalized other slug animation. Also
provided Pre-vis animation for shot
staging and framing.
Sony Playstation 2 / Signs -
Commercial
A52 2002
Painted weathered 3D textures on
Gargoyle. Setup Rigid Body Dynamics
for extra pieces of debris to fly
off gargoyle on impact. Animation,
Color, Lighting, Shading (renderman)
and Compositing of gargoyle. Also
setup method to create animated sign
marquee.
Novell / Fireflies - Commercial
A52 2001
On-set visual effects supervision.
Refined firefly model and rigged for
animation. Setup automated behavior
animation (wings flapping, light
blinking, flight bobbling). Setup an
updateable character pipeline,
animation and character development
were happening side-by-side, new
versions of the fireflies could be
imported at any time. Setup
behavioral particle simulations.
Tracking, Animation, Lighting and
Compositing on various shots.
Merril Lynch - Commercial
Method Studios 2000
On-set visual effects supervision.
Pre-visualization and timing for
practical effects shoot. Modeled and
rigged Bull for animation.
Supervised 3D paint/texture
creation. Initial particle
development. Tracking, Color and
Lighting, Animation on various
shots.
Cast Away - Film
Sony Pictures Imageworks
2000
Senior Technical Director. Part of
the wave team, developed and
implemented particle splashes on the
CG waves after the crash sequence.
Technical assistance on various
other shots.
What Lies Beneath - Film
Sony Pictures Imageworks
2000
Senior Technical Director. Wrote
seaweed (for opening titles), fog
and various other Renderman shaders.
Added fog elements, headlight
interaction and puddle reflections
to the bridge shot (Aerial to
Close-up shot of truck on bridge).
Lit various underwater shots of CG
head replacements.
Toyota / Tundra Commercial
Bronze Clio Visual Effects
A52 1999
Automated shot setup, allowing large
hierarchies of objects to be created
with default animation parameters in
place and assign proper shaders to
each object. Setup layered animation
pipeline allowing a blend between
key-frame animation and particle
simulation. Animated various shots.
Software / Systems
Primary Applications
Houdini, Renderman, Mantra,
3D-Equalizer, Photoshop, Chalice,
Photomodeler
Scripting/Programming
Hscript, Houdini expression
language, c-shell, Perl, Renderman
shading language, VEX, some C/C++
Operating Systems
SGI IRIX, Linux, Windows
AWARDS
2004 Emmy Outstanding Main Title
Design HBOs Carnivale
2003 Silver Clio Award Visual
Effects Adidas Slugs
2000 Bronze Clio Award Visual
Effects Toyota Tundra
1997 Addy Awards Citation of
Excellence Amway Network ID
1996 Addy Awards Citation of
Excellence Meijer Outlook Close
Education
High School - Graduate of Grand
Haven High School
College - Muskegon Community College
(Business, Programming in C)
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